![]() I was predestined to feel good about what I was doing. I shot, outmaneuvered, and outfoxed my various opponents with little trouble or fear. 2019’s Resident Evil 2 was like getting on a bicycle. I’m now hardwired to be relaxed, confident, and comfortable when I play a game that evokes Resident Evil 4 and its innumerable children. On top of that, I have analyzed and tested countless third-person titles that mimic Resident Evil 4. Additionally, I have completed Leon’s quest in Resident Evil 6 and dabbled in the campaigns for Chris and Jake. ![]() In cumulative terms, I have spent entire days playing through Resident Evil 4 on a variety of difficulty settings topping my high scores on all four levels in The Mercenaries, the unlockable Resident Evil 4 mini game running through the abysmal Resident Evil 5 with a variety of friends and striving for the biggest combos, again with different friends, in Resident Evil 5’s The Mercenaries mode. In a years-old tweet that is now unavailable, critic Zolani Stewart said, “Everything is Resident Evil 4.” Those words, perhaps sarcastic, have reverberated in my head since I read them. The more I reflect on my experience with 2019’s Resident Evil 2, the less I consider the game a remake of the 1998 original and the more I think of it as a sequel to Resident Evil 4. Note: This is the sixth essay of a seven-part series on game remakes. ![]()
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